Alpha 0.0.11: Goodbye to placeholders, preparing for Next Fest
Hello everybody!
Been extremely busy with all the frantic preparation for the Next Fest demo stuff, but here's a nice beefy update. This update will probably become the game's demo that will be available for a limited time on Steam for Next Fest!
All "extra area" placeholders (the places you went to when you unlocked the Warehouse, Waste Disposal and Research and Development gates) have now been replaced by the entrance of what will become the final full areas (which will become another match setting to enable/disable if you want extra long matches in the future).
Lots of rebalancing work has been done to several presets, especially Super Soldier and Horror. For this, new match settings have been included on the starting menu:
-HEALTH REGEN (ROBOT): if you find using pesky repair kits too cumbersome, enable this. Comes in three flavors: slow, fast and on-kill. Slow and fast will take a while to fire in after you get damaged, then will steadily give you health until you have full HP or get damaged again. On Kill steals the lifeforce of the monkeys you've killed, healing you every time you kill one (and giving you some extra juice if you also make them explode!)
-STAMINA POWERUPS (MONKEYS): health powerups now also give monkeys their full stamina back. But beware: if you get stamina from a health powerup, it won't give you extra special move charge, so forget about attacking the air in vent to try and farm berserk charge! This also marks the introduction of a new stamina regeneration mode for the monkeys: powerup only. Once you use your stamina, you will need to head to the vents to charge it back, so use it wisely.
These new features have been added to Super Soldier and Horror presets, respectively.
Besides these gameplay changes, there's been two QoL features added in the menu:
-DEADZONE SETTING: tweak your joystick (or trackpad) deadzones directly in-game
-BREAK ACTION WEAPON FLICK-ON OPENING: if you are tired of accidentally flicking break-action weapons open, disable this so you will need to either click on the barrel or use the lower button on your controller to open it (you can still flick them back closed)
On top of all this, there has been a lot of behind-the-scenes bug fixing and balancing, which hopefully will make EFM a more enjoyable experience.
Files
Escape from Mandrillia
VR vs PC Asymmetric Local Multiplayer Horror Action
Status | In development |
Author | germanban |
Genre | Survival |
Tags | asymmetric, asymmetric-vr, Atmospheric, Horror, Local multiplayer, Multiplayer, party-game, Sci-fi, Survival Horror, Virtual Reality (VR) |
Languages | English |
More posts
- Alpha 0.0.12.2: MONKEY TRAININGAug 21, 2022
- Alpha 0.0.12: PLAYING WITH FIREJul 31, 2022
- Alpha 0.0.11.6 Update: preparing for Steam VR Fest... and Early Access releaseJul 11, 2022
- Alpha 0.0.11.5 Update: Cosmetics, Improved Left Handed mode, minor stuffJun 29, 2022
- Alpha 0.0.11.4 Update: Inventory and Gamma QoLJun 21, 2022
- Alpha 0.0.11.1 Update: minor fixesMay 23, 2022
- Alpha 0.0.10.1 HOTFIX: Berserking Monkey Poison ResistanceMay 12, 2022
- Alpha 0.0.10 Update: Security Cameras and Improved CorridorMay 11, 2022
- Alpha 0.0.9.1: Timed Mode, minor tweaksMay 05, 2022
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