Alpha 0.0.2 Update: Dynamic Gore, balance reworks


Hello there! Hope you have been enjoying the game for this first week after the itch launch. Here is the first update I post here, with some meaty content:

DYNAMIC GORE SYSTEM

-Implemented Zulubo's SkinGore system: monkeys will show gruesome wounds in the places where you hurt them. This also makes it easier for the player to know if a monkey limb is in "critical" state.

-Dynamic gore is disabled by default; you can enable it on the menu scene under the player settings (your selection will be saved for future sessions)

-It also shows burning damage on the monkeys.


REWORKS AND REBALANCES

-Reworked flashlight on Horror Mode: Instead of being usable just for 1 time and then discarded, the flashlight can flash to blind the monkeys up to 3 times. There is a long cooldwon between flashes tho. On cooldown (and after depleting the 3 flashes), the flashlight will still be usable, but its light will be dimmer and flickering.

-Added a new multitool option "Stun Power", which will make monkeys be less affected by electricity. It auto-enables on the Monkey Bias, Horror, and Super Soldier presets.

-Rebalanced parameters for Monkey Bias and Robot Bias (Robot Bias is now even easier for the Robot)

-Added couple QoL improvements to menu settings

After this update, my focus will go onto adding a menu pause menu and to make some introductory videos for new players (before I put a proper tutorial scene in-game)

As always, feel free to join the Discord if you want to play matches with other users, give feedback, or just hang around!

Files

Escape From Mandrillia - Alpha 0.0.2 574 MB
Oct 04, 2021

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