Alpha 0.0.6.4 Update: Sounds and Status Effects


Hello everyone. While working on the tutorial update, I noticed I had to revamp some sounds. After getting a Unity Store Sound pack, it turned out it might have been using soundfont clips, and from a pretty popular one at that: the "Intervention" pack by SoundMorph (yes, it's the one used in CSGO for some weapons and in One Punch Man S2 for some punching effects). I ended up splurging on it, and here we are. Hopefully this will be of use for a long time...

This update also makes the Robot partially affected by some status effects that so far only affected the monkeys (flash, fire, poison). This will make the VR player more cautious when using special grenades (or making barrels explode). 

With that and some bug fixes, I am again ready to work on the upcoming tutorial scenes.

FULL CHANGELOG:

SOUND:

-Reworked sound effects and sound levels for most weapons.

-Improved sound quality when playing the same sound at the same time (dual wielding SMGs or Flamethrowers for example)

STATUS EFFECTS:

-Status Effects for VR player: Flash grenade will briefly blind you, Poison clouds will make you leave a green smoke trail, Fireballs will make you overheat.

CROSSBOW AND PRESETS :

-Reworked crossbow ammo spawn logic to make more sense when playing on infinite ammo modes.

-Reworked Hunter preset to hopefully make it more fun.

-Made crossbow bolts not despawn in infinite ammo mode when stuck to a monkey (they still despawn after a couple seconds if thrown, stuck to walls, or when the monkey dies)

-Changed the "nothing" sidearm starter to the Horror flashlight.

BUG FIXES:

-Fixed stealth skin quirks that didn't really work with multitool usage/infinite ammo slots.

-Minor lightprobe related fixes

Files

Escape From Mandrillia - Alpha 0.0.6.4 644 MB
Jan 22, 2022

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